Primitive Task Editor Help

Once an entry for a task has been created it can be fully specified through this editor. A primitive task is a representation of some atomic (non-divisible) agent activity, this is depicted onscreen as a resource flow, where precondition facts flow into a task, whereupon they are transformed into effect facts.

Using this editor the following aspects of a primitive task can be configured:

As some of these aspects are dependent on each other, their definition is best attempted in the order listed above.

More informtion on the use of the Primitive Task Editor can be found in the ZEUS Realisation Guide in the description of activity TASK-1.